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Code
of Conduct
In order to provide the best Guild possible,
we have established these guidelines for our members:
1. Membership
is a privilege. Have Fun, Be Nice, and pay attention
to these guidelines, or face the wild, burning wrath of the
DSDG Executioner!!! =)
2. We
are civil to each other. Pretty simple, but we need
to keep in mind that we are doing this for enjoyment, and
we should respect each other's ideas. We can disagree without
getting personally aggressive about it. :) Expect critiques
of work. Do not expect your critiques to automatically result
in the changes you suggest.
3. We
Communicate. Communicate to your team members and Guild
members. If you are working on a project, make sure you give
status updates of your progress. If you are on a project,
but not working on any task, remind the Project Leader that
you are available to help and let them know your interests.
If you are not working on a project, ask around and let them
know if you are interested. Use the forums, tasks, and email
to increase your communication effectiveness. We will find
good stuff for you to do!!!
4. We
keep the Guild's "secrets". This just means
that we don't give away what's going on in development to
non-Guild members until the project is released, or at least
ready for some public discussion. The Project Leader determines
the project's public or private status.
5. We
keep the Guild's content inside the Guild. Everything
in the DSDG will eventually go Open Source, that is, available
for public use without much limitation. As Guild members,
however, we do not "publish" content or ideas created
in the guild, such as spells, music, models, terrain, screenshots,
animations, and such before the project using that content
is released. This is the "no release before release"
guideline. If for some reason the project is ended before
release, the creators of the content are, of course, free
to release it as they wish. The Project Leader has the final
say in any deviations on this guideline.
6. We
are free to participate in multiple Guild projects.
A Project Leader might also be a music producer for another
project. A modeler might also create a website. Members should
feel free to explore their areas of interest and contribute
in as many ways as they are able.
7. We
are free to work on outside projects. We encourage
the use of the Guild for building a strong development community
and growing new projects. Even though you can work on outside
projects, we request that they do not interfere with Guild
activities. That is, please don't ask one projects' lead writer
to stop working on a Guild project and work on your outside
project instead. (On the other hand, recruiting help for Guild
projects from Guild members is encouraged. Forming teams to
work on outside projects on the side is fun, sometimes, but
we recommend eventually bringing the projects and members
into the Guild.
8. We
resolve problems according to plan. When differences
arise, as they often do between talented and intelligent people,
we try to resolve them in a way that is fair to everyone.
We have tried to structure the Guild to allow for maximum
freedom while still providing foundations to get things done.
Problems at a project level are generally resolved inside
the project, with decisions being made by the Project Leader.
Problems at the Guild-level, such as whether a certain mod
group should work in the DSDG, are handled by the Guild Leaders,
with differences resolved by the Guild Director. It is our
hope that there will be enough going on continuously in the
DSDG that every member will find great opportunities to contribute
and be able to participate in the way that they most enjoy.
9. The
Project Leader has authority over the project. The
creator of the project is by default the Project Leader of
the project. They have all the authority over their creation.
They can have as many or as few people on their project as
they choose. They can request help from others in the Guild.
They can assign project titles and responsibilities to others.
Project content should be self-policed, but the Guild will
not accept projects with certain types of content (racist,
copyright infringing, etc.) For example, though an X-Men mod
might very well "rock", for the sake of all the
members' projects, the DSDG must steer away from such ethically
questionable material. (However, your character may actually
be not Wolverine, but Rabid Badger, and we maybe could swing
that
)
10. We
are open to change. There is nothing about our little
group that is beyond improvement and change. Every member
may contribute in many ways, and we welcome participation
and innovations. Please let your ideas be known. If you have
suggestions for improving the Guild, bring it up for discussion
in the forums, and /or send an email to the Guild Leaders.
- The Guild
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