Project Ideas

Since the idea behind this web site is to bring developers/artists/modelers/musicians together to create more content for the Dungeon Siege game, the next logical step is to create projects. Let your ideas be known and see who wants to work on them with you or create content for the game. Teams can come together to work on projects, but any person can work on multiple teams. Everything to facilitate team development will be found on the SourceForge portion of the site. All files will be released from there as well. "Chaining" small quests together to make an endless tales of adventure will also be supported.

Do you have a Project that you would like to develop within the Guild? Visit the New Projects.
Interested in Joining as a member of the Guild?
Visit the Join Us.

Title
Comments
Project Leader
Status
MechWarriors Total Conversion. Mechs roam the land in a futuristic RPG Mech style game. There won't be much dungeon crawling, unless it happens to be in the basement of a secret military base. 12/24/01
Ian (mech_blaster)
Planning
CastleSiege Lay siege to a castle and save the princess. Hopefully use siege weapons. 3 modes of game play - timed, havoc, survival. 12/24/01
Charles McCann
Not Started
Blood of Brothers: Graveyard Quest The Graveyard Quest is a 2-3 hour quest that is the beginning of a much bigger story (Blood of Brothers). Thel quest takes the adventurer to an old graveyard consumed by fog and swamp (now abandoned) where the undead await. Pictures now available on asset page. 1/14/02
Charles McCann
In Dev
Blood of Brothers: The Heart of the Dead The Heart of the Dead is a 2-3 hour quest that is the second quest in the Blood of Brothers series. (1/30/02)
?
Not Started
A project that is dedicated to creating new schools of magic for the DS game. There are currently 2 projects in the conception stage. Both spell schools intended to have a fully rounded selection of spells (offence, defence, buff-up, summoning, healing, etc) and associated magic items. The two schools are 'Circus Magic' and 'Voodoo' both ideas of Bardsley. (Public Forums) 1/30/02
Bardsley
Planning
WeaponForge A project dedicated to the forging of new weapons of all types. Interested in creating some weapons for others to use in their mods? (Public Forums). 3/15/02
KC (Gravitas)
In Dev
Circle of Elders The Church of the Silentium is holding back the dark creatures which fed on humanity. The great expedition to remove the evils of the land once and for all has failed. After years pass, a hunter from a small village stumbles across something extraordinary. His discovery, his subsequent murder, and the chain of events which he initiates will change the world. (Public Forums) 3/15/02
Carl Kwoh (rylanev)
In Dev
Vengeance Over a century ago you were banished from the realm of Aeryth - struck down from in the height of your power as you moved to seize control over the land. Returning in a weakened state, you must gather your former lieutenants, collect your weapons and items of power and take back Aeryth. Vengeance shall be yours! (Public Forums) 3/20/02
Yorke (a0)
On Hold
MapForge A collection of Regions and Full maps designed with the idea that Regions become the building blocks. Interested in just creating a little something with the editor? Maybe you want to create just a dungeon, tower, or town? Sumbit your Region and allow others or even yourself to build full maps from those Regions. Credit is given to all those that took place in the final creations. A full list of Regions and Maps from these regions will be listed along with the projects details. 4/12/02
Charles McCann
Planning
No Honor The first (known) mod incorporating thieves' skills in Dungeon Siege. Skills like stealth, speed, locks, and pickpocket. This mod is designed for single and multiplayer, with a real competitive strength in multiplayer. Many new features including: New character models and textures, including Ninja Elf, and Barbarian Thief; New weapons and items; Thief skills; Manageable size: the environment around, in, and under Raven's Gap, a mountain village; And an Actual Story Line! (Public Forums) 4/19/02
KC (Gravitas)
Planning
The Marketplace The 8 player limit in Dungeon Siege hurts a lot of the social aspects of the game. Trading, Role-playing, and player interactions are further hampered by a lack of a central "communal" area. The Marketplace is geared towards filling that gap.... with shops, tavern, and an auction block (for the first iteration). (Public Forums) 4/27/02
Scott Roberts (corbett)
Planning

 

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