Since the idea behind this web site is
to bring developers/artists/modelers/musicians together to
create more content for the Dungeon Siege game, the next logical
step is to create projects. Let your ideas be known and see
who wants to work on them with you or create content for the
game. Teams can come together to work on projects, but any
person can work on multiple teams. Everything to facilitate
team development will be found on the SourceForge
portion of the site. All files will be released
from there as well. "Chaining" small quests together
to make an endless tales of adventure will also be supported.
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Title
|
Comments
|
Project Leader
|
Status
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| MechWarriors |
Total Conversion. Mechs
roam the land in a futuristic RPG Mech style game. There
won't be much dungeon crawling, unless it happens to be
in the basement of a secret military base. 12/24/01 |
Ian (mech_blaster)
|
Planning
|
| CastleSiege |
Lay siege to a castle
and save the princess. Hopefully use siege weapons. 3
modes of game play - timed, havoc, survival. 12/24/01 |
Charles McCann
|
Not Started
|
| Blood
of Brothers: Graveyard Quest |
The Graveyard Quest is
a 2-3 hour quest that is the beginning of a much bigger
story (Blood of Brothers). Thel quest takes the adventurer
to an old graveyard consumed by fog and swamp (now abandoned)
where the undead await. Pictures now available on asset
page. 1/14/02 |
Charles McCann
|
In Dev
|
| Blood
of Brothers: The Heart of the Dead |
The Heart of the Dead
is a 2-3 hour quest that is the second quest in the Blood
of Brothers series. (1/30/02) |
?
|
Not Started
|
|
|
A project that is dedicated to creating
new schools of magic for the DS game. There are currently
2 projects in the conception stage. Both spell schools
intended to have a fully rounded selection of spells
(offence, defence, buff-up, summoning, healing, etc)
and associated magic items. The two schools are 'Circus
Magic' and 'Voodoo' both ideas of Bardsley. ( Public
Forums) 1/30/02
|
Bardsley
|
Planning
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| WeaponForge |
A project dedicated to
the forging of new weapons of all types. Interested in
creating some weapons for others to use in their mods?
(Public
Forums). 3/15/02 |
KC (Gravitas)
|
In Dev
|
| Circle
of Elders |
The Church of the Silentium
is holding back the dark creatures which fed on humanity.
The great expedition to remove the evils of the land once
and for all has failed. After years pass, a hunter from
a small village stumbles across something extraordinary.
His discovery, his subsequent murder, and the chain of
events which he initiates will change the world. (Public
Forums) 3/15/02 |
Carl Kwoh (rylanev)
|
In Dev
|
| Vengeance |
Over a century ago you
were banished from the realm of Aeryth - struck down from
in the height of your power as you moved to seize control
over the land. Returning in a weakened state, you must
gather your former lieutenants, collect your weapons and
items of power and take back Aeryth. Vengeance shall be
yours! (Public
Forums) 3/20/02 |
Yorke (a0)
|
On Hold
|
| MapForge |
A collection of Regions
and Full maps designed with the idea that Regions become
the building blocks. Interested in just creating a little
something with the editor? Maybe you want to create just
a dungeon, tower, or town? Sumbit your Region and allow
others or even yourself to build full maps from those
Regions. Credit is given to all those that took place
in the final creations. A full list of Regions and Maps
from these regions will be listed along with the projects
details. 4/12/02 |
Charles McCann
|
Planning
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| No Honor |
The first (known) mod
incorporating thieves' skills in Dungeon Siege. Skills
like stealth, speed, locks, and pickpocket. This mod is
designed for single and multiplayer, with a real competitive
strength in multiplayer. Many new features including:
New character models and textures, including Ninja Elf,
and Barbarian Thief; New weapons and items; Thief skills;
Manageable size: the environment around, in, and under
Raven's Gap, a mountain village; And an Actual Story Line!
(Public
Forums) 4/19/02
|
KC (Gravitas)
|
Planning
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| The Marketplace |
The 8 player limit in
Dungeon Siege hurts a lot of the social aspects of the
game. Trading, Role-playing, and player interactions are
further hampered by a lack of a central "communal"
area. The Marketplace is geared towards filling that gap....
with shops, tavern, and an auction block (for the first
iteration). (Public
Forums) 4/27/02
|
Scott Roberts (corbett)
|
Planning
|