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Blood of Brothers: Graveyard Quest
Project Links: Brief
| Devlopers |
Intro | Tasks
| Forum
| Screenshots/Asset List | Releases
Brief
This quest is part 1 in a many part quest
in the land of Lindar entitled "Blood of Brothers".
This quest takes place in an old swampy graveyard where a
beautiful tomb rests on the hill and the abandon mines are
now but a fading memory. For a full story on Blood of Brothers
read the Intro. The land in this
quest will be all new custom content. Here's an artistic view
of the map.
Developers
Interested in joining this project? Contact
McCann.
All designs and other developer information will be kept in
CVS (dsdevguild\dev\projects\quests\graveyard). Currently
2 maps have been created - valley and tomb. A JPG representation
of them has been checked in, however, modification of the
maps will require AutoRealm.
A Task
Manager and Forum
have been created for developers only. 3D Models are also
in development. The GQ flow has been determined and the details
of the quest are in design.
Current Team
Charles McCann - Project Lead: story, 2d
concepts, 3d models, concept main land map, (code TBD)
Ron Norton - Lead Artist: designing and developing main land,
tomb; 3D models, textures, ideas;
KC (Gravitas) - Lead Level Designer: developing the mines;
also 3D Models, story, ideas
Jesse Cameron - Lead Writer: story, ideas, (code TBD)
Richard deCosta - Lead Musician: Music
Jeromiah C. Prentice - Level Designer: designing the tomb
dungeons; 2D designs, ideas
Chris Stubbings - Level Designer: mining camp area, swamp
Joe Bell - Webmaster: 2D art
Jeremy Knudsen - Conceptual Art/Ideas and 2D Art
Evan Heath - Artist: Miners Camp; 3D models
Mark Hechim - Artist: Broken Down Cart; 3D models
Ryan Bartusek - Artist: Great Wall and Gate; 3D models
The team will evolve so that others have a chance to lead
in the different quests.
Other Contributors
Rick Roman - ideas
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