Blood of Brothers

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In the northeast corner of the vast land known as Lindar, a nation of humans with powerful innate magical abilities lived in peace. As the population grew, so too did the diversity of the magics that they worked. However, one unifying theme in the practice of their arts was the concept of healing, healing of both the human body and the land in which they lived. The nation thrived and prospered through their magic.

But, as is always the case, prosperity lead to complacency, and complacency lead to boredom, and boredom lead to experimentation and bending of the strict rules the elders of the land placed on the use of magic. A small group of youthful rebels began to test the limits of their powers. They began to believe that they could extend their magic beyond simple healing of the body; they believed that they might be able to defeat death by restoring the spirit to its earthly shell.

Unfortunately their experiments failed, but produced some unexpected side effects. The youths discovered ways to reanimate the dead with no will of their own. These mindless creations would obey the orders of their masters explicitly. Fearing the wrath of their elders, yet wishing to pursue their studies into the necromantic arts, the youths gathered their families and crossed the Darkpeak Mountains to the north, and wandered the northern wastes in search for a place to live. Here in the land known as Nortarador, the city of Palantium was founded.

These necromancers, now known as the Necrul'Talon, instituted strict rules governing the use of necromancy, realizing its potential as a deadly force. The practitioners of the deemed "black arts" only wished to discover the secret to life, not destroy it. Thus a council of powerful wizards was formed to govern and direct the uses of the magic. Situated as it was on the Northern Sea, the city grew from an influx of seafarers from the west and traders from the strange lands far to the north across the sea. Knowing the practice of their magic may estrange them from their newfound friends and neighbors, the Necrul'Talon built a tower nestled next to a small valley in the Darkpeak Mountains, near the forest of decay. Here they were allowed to perform their arts in peace and solitude.

Meanwhile, the remaining peoples of the nation heard dark rumors of what their cousins in the north were doing. Fearing a resurgence in rebellious beliefs, the elders built a temple to the idea of Solius, bringing light and life to the world. They built the city of Solantium on the river Nolien in Eastmoor as a place to bring together all of their people for protection against the supposed evil of their cousins in the north. The Soliunites became increasingly paranoid of attacks by mindless undead. Although their fear was completely unfounded, it nonetheless pervaded the lives of the Soliunites. The elders dictated strict rules against association with the self exiled Necrul'Talon, and meted out harsh punishments against those they suspected to be practitioners of the evil ways.

As time wore on, the Soliunite elders realized that their imagined foe would not be marching upon them. They relaxed some of the more fanatical rules, but still kept strict mandates against the practice of necromancy. Life in Eastmoor soon became easy; the residents often joked of the hardships their wayward cousins must surely be enduring because of their sins. An air of moral superiority reigned supreme in the Soliunite lands. This culminated in a missionary expedition to the north that sought to bring knowledge of the light to the immoral people of the Necrul'Talon. These missionaries settled at the eastern edge of the Darkpeak Mountains on the coast of the Sea of Hope's end, dubbing the mission The Port of Peace. It was here that a base of operations was established to send missionaries into the lands of the Necrul'Talon. However, the Necrul'Talon refused to succumb to the Soliunites superior attitudes, and few would accept their teachings. Although the mission failed, the port remains a bustling trading post between the land of Nortarador and Eastmoor. Traders from the far east across the sea began to bring exotic items and foodstuffs into the land, and a mixture of cultures seemed inevitable.

The Soliunite elders would have none of this. They called home their Soliunite brethren from all over the land to reside in the city of Solantium and the Temple to Solius. Fearing the mixing of "impure blood" would dilute their bloodlines, the Soliunites once again entered into an age of paranoia and isolationism.

It was at this time that a powerful wizard established himself as the supreme leader of the council of the Necrul'Talon. His leadership brought prosperity to the surrounding areas and an easy trust among the various cultures now inhabiting the lands of Nortarador. His name was Palandius, a name that garnered much respect in Nortarador and caused fear and revulsion in Eastmoor.

But, years later, Palandius mysteriously disappeared from public view. Some speculated that he had contracted some horrible wasting sickness, and did not wish to be seen in such a terrible state. Others believed he had gone mad and locked himself up in his tower abode. Whatever the reason, this threw the lands of Nortarador into confusion. Clearly, strong leadership was once again needed to restore order.

Then came the Cowled One. He appeared mysteriously and quickly rose to power among the Necrul'Talon council. His skills with necromancy and leadership easily earned him the position as Council Master. His rulership of Nortarador was strict; he was quick to punish those who spoke against him. Although he had only recently attained his power, he restored order to the northern lands at the price of his people, who suffered under his iron fist.

The Soliunites fears returned; their paranoia mounted. War appeared on the horizon. Bloodshed was inevitable. For the first time, it would be the blood of brothers…

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