Gravitas - Draft for mines design

2/1/2002 Gravitas-draft for mines design
Mines Music Atmosphere
Outside Camp: Standard, minor discovery Standard outside
   
Mine shack Ragtime Jazz+moody  
Tattered tents  
rusted tools  
Pickaxe  
Mule skeletons, undead if disturbed? spookier  
Outhouse with skeleton, dormant, inside surprise  
Note about finding rubies in there, on last day of mining before the dead awoke spookier  
Mine Entrance Area: Darkening tone, as closer Darker
   
Rubbled over  
Broken Timbers Mist
Warning Sign, in dwarven and English, french? quiet, moody Mist
wandering packmule-recruitable  
grave for one honored dead quiet, moody, trumpet taps Mist encircles
How is rubble cleared?    
Entry Tunnel:   wall of fog down middle
   
Undead sentries still in fog at end.  Skels with swords, shields quiet, slow thumping dim,foggy to waist
Batch erupts in front when first two are destroyed-archers? fight  
Opens into mine corridor choices, start of mines   clearing fog
Cut passages: mysterious  
   
small, anklebiting monsters here, just a nuisance  
Winding down into mountain/earth-deepening  
criss-cross to form multiple paths, and two outlets    
Level: Vent Room hunting horn, mixed w dark dim ambient
   
Sunlight through one shaft in ceiling  
   
squirrels  
Wolfpack-Challenge fight, howling faintly  
Rock monster-Challenge faster  
Mini-escape into tiny forest (where wolves enter) via constant elevator-air vent melodic  
Water/stream drives elevator  
minecar repair area- take minecar over chasm into mesa pillar.  Fight for treasure adventurous fog
Level: Dwarven Garden spooky, quiet  
   
Exotic plants -food  and healing plants growing via dwarven magic gems in floor gemglow around perim.
Misty, foggy light rain from ceiling
Small monsters in mist,  + tiny skels w daggers fight cover fog
Very dark, spooky, few if any lights Low light
Close/small opening to enter.  Small exit on other side/corner  
healing herbs  
Mystic dwarf shrine, small, gives endurance/strength lighter, violin, slow but upbeat
small pond, bridge    
Level: Active excavation Busy  
   
Large earthmoving machines-drillers, loaders, etc. parked as left in process Chain gang mixed w music Dark, but can light wall torches
Enchanted Bulldozer still active/dangerous?  
Roughest upper area, construction items still laying about-timbers, steel, rivets  
Spikes -can be used as weapon (enchanted?)  
Catwalks, Scaffolding, for applying timbers danger, when on scaffolds  
Pit with skeletons laying in it.  Skels have treasure (small) -it’s a trap fight  
   
     
Level:  Transitions into more bouldery, rougher excavations    
Inner Mine Camp  
   
Batches of monsters amongst the boulders suspense Clear, dark w torch
Newstand type stand - once had items for sale to workers, now mostly junk SpookySaloon Clear, dark w torch
feedbags  
barrels  
Pen, brokedown suspense groundcover mist
Undead packmules  
Tracks Clear, dark w torch
Mine entrance, deep mines elevator Quieter/ ominous Fog billows into hole
Bags  
Armor  
trough filled with water/slime/monster    
Deep mines: Suspense  
   
Starts confined, restricted Pumping Clear, dark
Supports for mine shaft/steel  
ruby veins in walls shines
rubies treasure  
crisscrossing passages, small encounters w/monsters dark
Cave 1:  pack of baddies inside cave, 2nd batch emerges BEHIND during battle Fight pitch dark
Cave 2  
Cave 3  
Opens into wide open area, curved high roof with stalactites, waterfall from stone Epic dim/clear
Well kept house is there, smoke puffs from chmney, dead hero on slab  
Greeted by NPC, owner of house (Tough Vampire?)  
"Boss Monster"  fight for ruby Big Fight  
Hero revives if fight is won.  Offers to join in "final battle" upcoming  
Get Blood of Brothers Ruby Success!